<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article  PUBLIC "-//NLM//DTD Journal Publishing DTD v3.0 20080202//EN" "http://dtd.nlm.nih.gov/publishing/3.0/journalpublishing3.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="3.0" xml:lang="en" article-type="research article"><front><journal-meta><journal-id journal-id-type="publisher-id">AJOR</journal-id><journal-title-group><journal-title>American Journal of Operations Research</journal-title></journal-title-group><issn pub-type="epub">2160-8830</issn><publisher><publisher-name>Scientific Research Publishing</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.4236/ajor.2014.44022</article-id><article-id pub-id-type="publisher-id">AJOR-47681</article-id><article-categories><subj-group subj-group-type="heading"><subject>Articles</subject></subj-group><subj-group subj-group-type="Discipline-v2"><subject>PHYSICS &amp; MATHEMATICS</subject></subj-group></article-categories><title-group><article-title>On the Coalitional Rationality of the Shapley Value and Other Efficient Values of Cooperative TU Games</article-title></title-group><contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Irinel</surname><given-names>Dragan</given-names></name><xref ref-type="aff" rid="aff1"><sub>1</sub></xref><xref ref-type="corresp" rid="cor1"><sup>*</sup></xref></contrib></contrib-group><aff id="aff1"><label>1</label><addr-line>Mathematics, University of Texas at Arlington, Arlington, USA</addr-line></aff><author-notes><corresp id="cor1">* E-mail:<email>dragan@uta.edu</email></corresp></author-notes><pub-date pub-type="epub"><day>09</day><month>07</month><year>2014</year></pub-date><volume>04</volume><issue>04</issue><fpage>228</fpage><lpage>234</lpage><history><date date-type="received"><day>14</day>	<month>May</month>	<year>2014</year></date><date date-type="rev-recd"><day>18</day>	<month>June</month>	<year>2014</year>	</date><date date-type="accepted"><day>30</day>	<month>June</month>	<year>2014</year></date></history><permissions><copyright-statement>&#169; Copyright  2014 by authors and Scientific Research Publishing Inc. </copyright-statement><copyright-year>2014</copyright-year><license><license-p>This work is licensed under the Creative Commons Attribution International License (CC BY). http://creativecommons.org/licenses/by/4.0/</license-p></license></permissions><abstract><p>In the theory of cooperative transferable
utilities games, (TU games), the Efficient Values, that is those which show how
the win of the grand coalition is shared by the players, may not be a good
solution to give a fair outcome to each player. In an earlier work of the
author, the Inverse Problem has been stated and explicitely solved for the Shapley
Value and for the Least Square Values. In the present paper, for a given vector,
which is the Shapley Value of a game, but it is not coalitional rational,
that is it does not belong to the Core of the game, we would like to find out a
new game with the Shapley Value equal to the a priori given vector and for
which this vector is also in the Core of the game. In other words, in the
Inverse Set relative to the Shapley Value, we want to find out a new game, for
which the Shapley Value is coalitional rational. The results show how such a game
may be obtained, and some examples are illustrating the technique. Moreover, it
is shown that beside the original game, there are always other games for which
the given vector is not in the Core. The similar problem is solved for the
Least Square Values.</p></abstract><kwd-group><kwd>Efficiency</kwd><kwd> Shapley Value</kwd><kwd> Coalitional Rationality</kwd><kwd> Least Square Values</kwd><kwd> Inverse Problem</kwd><kwd> Inverse Set</kwd></kwd-group></article-meta></front><body><sec id="s1"><title>1. Introduction</title><p>Consider the cooperative TU game:</p><disp-formula id="scirp.47681-formula183"><label>(1)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\bfffb50a-df9a-4250-9d7f-f375922cccc0.png"/></disp-formula><p>This is a constant sum game, hence the Core of the game is empty (see [<xref ref-type="bibr" rid="scirp.47681-ref1">1</xref>] ), so that there is no coalitional ra- tional value, even though there are efficient values. We can compute the Shapley Value [<xref ref-type="bibr" rid="scirp.47681-ref2">2</xref>] , by means of the well known formula</p><disp-formula id="scirp.47681-formula184"><label>(2)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\3cd8c9be-64c2-4a3a-bb0c-4c2f804bf50b.png"/></disp-formula><p>where N is the set of players, and <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b9fa5fac-5364-415d-b25c-debbe30dbeab.png" xlink:type="simple"/></inline-formula> We get</p><disp-formula id="scirp.47681-formula185"><label>(3)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\76b12103-c4a4-4908-b565-3dab3da8c80e.png"/></disp-formula><p>and the efficiency is obvious, as the sum of components makes <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\ef849c27-3dc1-4736-87a2-8f58032a60c4.png" xlink:type="simple"/></inline-formula> However, every coalition with two players is getting in this allocation only <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\9e872dc3-37c5-4169-a360-d4bfb3153e11.png" xlink:type="simple"/></inline-formula> instead of 1, (the amount shown by the characteristic function of the game), so that each pair of players may wonder why would not leave the third player alone and divide this one unit among them. It follows that the grand coalition could be easily broken, it is unstable. Usually, one con- siders another efficient value, which may give a stable allocation, but we have seen that for the present game, with an empty Core, such an allocation does not exist. This is a good motivation for changing the game, while trying to keep the same solution. In terms of the present paper, we would like to discover a new game that be- longs to the Inverse Set relative to that solution, but it is also coalitional rational.</p></sec><sec id="s2"><title>2. The Inverse Set for the Shapley Value and the Core</title><p>In an earlier work of the author (see [<xref ref-type="bibr" rid="scirp.47681-ref3">3</xref>] ), the Inverse Problem for the Shapley Value, and even for the Weighted Shapley Value, have been introduced and solved. For the Shapley Value, this is the problem: whichever is an a priori given <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\df8f1c05-5882-4f87-8859-47477bc0899e.png" xlink:type="simple"/></inline-formula> vector<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\668b6754-8a74-4588-b323-2419054a0325.png" xlink:type="simple"/></inline-formula>, find out all cooperative TU games <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\5a2aeb1d-c9df-45d6-8427-a6520d7a9aaa.png" xlink:type="simple"/></inline-formula> for which<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\444b68a6-0cb2-4b69-bfee-95839f067065.png" xlink:type="simple"/></inline-formula>. To sketch the solution, we introduce the following basis of the vector space of <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\8edea7b0-542c-46fb-bb60-0765ab90949e.png" xlink:type="simple"/></inline-formula> person TU games:</p><disp-formula id="scirp.47681-formula186"><label>(4)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\995269dd-b0c8-4f58-91dc-5238642dbb3e.png"/></disp-formula><p>where</p><disp-formula id="scirp.47681-formula187"><label>(5)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\50c919ac-ad37-4473-a80c-934fb87090f9.png"/></disp-formula><p>and<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\3221c6a6-f234-4842-aed7-a997c6566a39.png" xlink:type="simple"/></inline-formula>, otherwise. Obviously, for <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\55a19ea9-ac87-4847-865f-86e004627ac1.png" xlink:type="simple"/></inline-formula> we have</p><disp-formula id="scirp.47681-formula188"><label>(6)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\e4bb4da3-5226-45e5-b952-b9c9d2eb8a0e.png"/></disp-formula><p>The vector space of TU games may be identified with<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\2f9295f6-7abe-4c99-9a49-b34b261e521f.png" xlink:type="simple"/></inline-formula>, so that any TU game in the vector space may be written as an expansion</p><disp-formula id="scirp.47681-formula189"><label>(7)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\f8068002-f344-46f2-891b-eb68e98a5c10.png"/></disp-formula><p>where there are <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\ee07b4f9-13ec-40de-8835-8195d8ca6ed8.png" xlink:type="simple"/></inline-formula> real coefficients <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\a1601385-ea6d-441b-b1b1-970fb456dd5e.png" xlink:type="simple"/></inline-formula> Recall the early result:</p><p>Theorem (Dragan, 1991): The set of vectors (5) form a basis of the space of TU games with the set of players<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\adf3a6c1-871d-4646-9014-7890ff8b3dce.png" xlink:type="simple"/></inline-formula>, and if the Shapley Value of a game <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\a91045e6-e23c-45dc-a2ec-652806962065.png" xlink:type="simple"/></inline-formula> is the vector <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\cb0deb10-38a1-4db7-90b7-991e67e7652c.png" xlink:type="simple"/></inline-formula> then the solution of the Inverse Problem, relative to the Shapley Value, is given by the formula</p><p><inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\0ec86421-36a6-42ca-937a-ee13012f1ad9.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\260eec2b-d88a-47d1-8579-e8c941acc6fc.png" xlink:type="simple"/></inline-formula> (8)</p><p>where <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\7429aa0e-56d1-4601-bacf-f09b58bfa35f.png" xlink:type="simple"/></inline-formula> and<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\91a9031d-08a1-4895-982f-2fda8290edfa.png" xlink:type="simple"/></inline-formula>, are arbitrary constants.</p><p>Proof: The vectors (5) form a basis, because their number is the dimension of the space and they are linearly independent. The Shapley Values of the basic vectors (5) are:</p><disp-formula id="scirp.47681-formula190"><label>(9)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\c2e21ac3-5957-4e8d-aab7-95faadd94c45.png"/></disp-formula><disp-formula id="scirp.47681-formula191"><label>(10)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\509ad00d-b64a-41dd-b4f9-d6fddab25092.png"/></disp-formula><p>(see [<xref ref-type="bibr" rid="scirp.47681-ref3">3</xref>] , Lemma 3.3). Taking into account this result, together with the linearity of the Shapley Value, the value of the above expansion (7) equals</p><disp-formula id="scirp.47681-formula192"><label>(11)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\6a0eca08-4b61-41ef-93a4-0cb08bbc8254.png"/></disp-formula><p>If the Shapley Value is L, then the coefficients <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\ccfd29d1-31bc-4437-a347-7dc68efe2793.png" xlink:type="simple"/></inline-formula> may be expressed in terms of the components of L, and the coefficient<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\a1b88b3f-0321-4609-bd48-7db8a242404a.png" xlink:type="simple"/></inline-formula>, so that the expansion may be rewritten as (8). □</p><p>Example 1. Consider a general three person TU game and let us use the above theorem, in order to derive the coalitional rationality conditions for the three person case, that is the inequalities defining the Core of any game in the Inverse Set. From (5) and (8), we find the expressions for the characteristic function of any three person TU game:</p><disp-formula id="scirp.47681-formula193"><label>(12)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\add36d74-4698-4004-8ffa-a3ce1370b715.png"/></disp-formula><p>The Core of this family of games, when <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\bb84d64e-3e97-48bb-8740-a9c3e0a4242b.png" xlink:type="simple"/></inline-formula> is considered an unknown vector, is given by the system of inequalities <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\ab418d21-d4fc-4e1c-a0ff-48048dbc1870.png" xlink:type="simple"/></inline-formula></p><disp-formula id="scirp.47681-formula194"><label>(13)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\554cb1b9-bb51-49ea-b1e3-3256801e9bbc.png"/></disp-formula><p>as the efficiency is already holding. If<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\40a52b19-dea2-440c-9d97-28c590e14a35.png" xlink:type="simple"/></inline-formula>, then the intersection of the Inverse Set with the subfamily of games with <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\f2165ba2-cd5e-4738-b401-6b0f36f48661.png" xlink:type="simple"/></inline-formula> is obtained from (13) as the set of TU games satisfying also the condition</p><disp-formula id="scirp.47681-formula195"><label>(14)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\0c9ed02e-ff76-4208-95db-357235fbf30c.png"/></disp-formula><p>In our game (1) above, this condition is</p><disp-formula id="scirp.47681-formula196"><label>(15)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\8d3562ef-f991-4d47-85b8-816e0d054d89.png"/></disp-formula><p>so that, in the Inverse Set we have games with the Shapley Value coalitional rational and also games with the Shapley Value not coalitional rational. Our game (1) is obtained from (12) for <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\40dfe170-57e1-49c4-929a-1d600cdb0fe5.png" xlink:type="simple"/></inline-formula> so that (15) does not hold and the Shapley Value is not coalitional rational. If we take the largest number satisfying our condition (15), that is<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\6adab69a-6efe-4120-93a3-ef210c453ea3.png" xlink:type="simple"/></inline-formula>, then we get the game</p><disp-formula id="scirp.47681-formula197"><label>(16)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\d7363b49-cae0-4709-b7da-c3cb56343486.png"/></disp-formula><p>Now, we can verify that the Shapley Value is the same as before, i.e. we have <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\1e3091f3-702e-4e0a-8459-59f4d34a2846.png" xlink:type="simple"/></inline-formula> and the fact that this is in the Core. Of course, we may take, for example<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\3a56fbbd-fdab-43d1-bd53-f8a504b59a15.png" xlink:type="simple"/></inline-formula>, and we obtain the same Shapley Value for the associated game</p><disp-formula id="scirp.47681-formula198"><label>(17)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\52d0ba8c-149f-44cd-af76-48bb959c6cfd.png"/></disp-formula><p>and the Shapley Value is kept the same, and again it is coalitional rational.</p><p>The discussion connected to the three person TU games suggests how can we behave in the case of games with any number of players, which will be considered in the next section.</p></sec><sec id="s3"><title>3. A Family of Games with a Coalitional Rational Shapley Value</title><p>Consider now the general case of an <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\df34f6dd-5c15-4ba5-9faf-8771c7293c77.png" xlink:type="simple"/></inline-formula> person cooperative TU game. One of the main results of the paper is:</p><p>Theorem 1. Let <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\8eb673c4-c630-42d5-b0fd-17ccab5a5e53.png" xlink:type="simple"/></inline-formula> be an arbitrary game in the space of cooperative <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\54a2ee93-352b-4343-95db-acdf03d3b98a.png" xlink:type="simple"/></inline-formula> person TU games, and let<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\c46b11b5-f4dd-4244-9759-3d20a1aeb2eb.png" xlink:type="simple"/></inline-formula>, be its Shapley Value. Let <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\e380fad9-b1d0-428a-89f0-fa7065f784b4.png" xlink:type="simple"/></inline-formula> be the subset of the Inverse Set, relative to the Shapley Value and associated with<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b0fe31d2-930e-493b-b69a-bb8bd8a99c79.png" xlink:type="simple"/></inline-formula>, given by</p><disp-formula id="scirp.47681-formula199"><label>(18)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\ed843c1f-ed2d-472d-ba62-2de47ffc9f97.png"/></disp-formula><p>called the almost null family. Then, a game in this family is coalitional rational if and only if <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b3ec9b5c-95c2-467c-b3b9-d2cba8856d65.png" xlink:type="simple"/></inline-formula> satisfies the inequality</p><disp-formula id="scirp.47681-formula200"><label>(19)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\25969da0-5bdc-4fe0-b640-44378af45a39.png"/></disp-formula><p>where the minimum is taken over the index <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\6472de12-a704-43d4-a220-39c898233d44.png" xlink:type="simple"/></inline-formula></p><p>Proof. Return to (8), the general expansion of games in the Inverse Set, relative to the Shapley Value, when the value equals L. Consider, like in the Example 1, games with all parameters<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\323293cb-1468-4aec-bf6f-fade7a0c274e.png" xlink:type="simple"/></inline-formula>, that is games in the family<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\291b90cd-c36a-40ef-9f07-60a3ef7df138.png" xlink:type="simple"/></inline-formula>, defined by (18). Taking into account the expression (18), as well as the expressions of the basic vectors (5), the characteristic function of the vectors in the family may be rewritten component wise, as</p><disp-formula id="scirp.47681-formula201"><label>(20)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\75403993-5321-4f72-9c35-db024d99b319.png"/></disp-formula><p>where the null values of the characteristic function have been omitted. Like in the three person case, if <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\4d37af06-cf99-469d-9819-59da6795e097.png" xlink:type="simple"/></inline-formula> is considered unknown and it is also assumed nonnegative, then the Core conditions are</p><disp-formula id="scirp.47681-formula202"><label>(21)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\aae0b61d-1c15-4323-bad5-f9ec1ee4973f.png"/></disp-formula><p>as the efficiency condition is already holding. Obviously, if <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\dff2b186-4d0c-4b46-8e39-d46f5126d198.png" xlink:type="simple"/></inline-formula> is the Shapley Value of a TU game<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\df208577-0d6a-4fd1-86c7-76d667ef3438.png" xlink:type="simple"/></inline-formula>. then the Core conditions (21) may be replaced by the inequality (19). □</p><p>Obviously, (19) reduces to the above condition (14), that we got for <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\d3908928-18dd-48d1-8a2f-983e47290f60.png" xlink:type="simple"/></inline-formula> Notice that in this subfamily of games <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\3ff20947-1f9f-43d8-9d0b-4d758ce8cc86.png" xlink:type="simple"/></inline-formula> do exist games with a coalitional rational Shapley Value and games without a coalitional Shapley Value. Let us apply the condition (19) to a new TU game.</p><p>Example 2. Consider a new three person game, namely</p><disp-formula id="scirp.47681-formula203"><label>(22)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\29218020-5cda-44b4-b026-d189070da583.png"/></disp-formula><p>with the Shapley Value</p><disp-formula id="scirp.47681-formula204"><label>(23)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\9393bb64-00a7-4372-a602-498c12b52448.png"/></disp-formula><p>which is not coalitional rational; the inequality (19) is</p><disp-formula id="scirp.47681-formula205"><label>(24)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\5ce8798e-14ba-4660-a890-421e1a05b177.png"/></disp-formula><p>and for the parameter <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b7561916-fb9f-4259-9b2e-a78f098a50d6.png" xlink:type="simple"/></inline-formula> we obtain the game</p><disp-formula id="scirp.47681-formula206"><label>(25)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\7f824651-8d55-456d-ba0c-7a6607406819.png"/></disp-formula><p>We may verify that the Shapley Value is the same, which now is efficient and coalitional rational. If we take,</p><p>for example<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\f91c0fec-0256-4a88-8ca7-0bf3c057baf4.png" xlink:type="simple"/></inline-formula>, then we obtain our game given in (22) and we know that the Shapley Value is not coali-</p><p>tional rational. Notice that (20) allows us to find the characteristic function of the coalitions with size <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\3c729218-3a0b-48ad-a9cb-41ec3271edbd.png" xlink:type="simple"/></inline-formula> as soon as <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\a55e6302-94d1-455d-a68f-3af501240dad.png" xlink:type="simple"/></inline-formula> is chosen and we know<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\45d44328-e091-4063-87a9-be9bfc5cab12.png" xlink:type="simple"/></inline-formula>.</p></sec><sec id="s4"><title>4. A Family of Games with a Coaltional Rational Least Square Values</title><p>An extension of the Shapley Value is the family of Least Square Values introduced by L. Ruiz, F. Valenciano and J. Zarzuelo (see [<xref ref-type="bibr" rid="scirp.47681-ref4">4</xref>] ). Let <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\48e80412-5cb4-44bf-8ac2-9a8528dcc52a.png" xlink:type="simple"/></inline-formula> be the average of Excesses (see [<xref ref-type="bibr" rid="scirp.47681-ref1">1</xref>] ) for any efficient payoff<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\08a96b96-d372-4652-b270-b54f2e56bcdb.png" xlink:type="simple"/></inline-formula>, in the TU game<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\53b89494-373c-4b38-b441-8ac8175b677f.png" xlink:type="simple"/></inline-formula>. Recall that this average does not depend on x:</p><disp-formula id="scirp.47681-formula207"><label>(26)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\c63775d2-8343-491f-816e-df7cf5af3ce3.png"/></disp-formula><p>Let <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\c99a9e36-297d-4697-9303-0643d42335ab.png" xlink:type="simple"/></inline-formula> where <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\2814ebd0-aedc-494a-b47c-212b0280d13c.png" xlink:type="simple"/></inline-formula> is the power set of N, the set of subsets of N, be a function which is positive and symmetric (for all coalitions of the same size s the positive value <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\204e1fc1-b864-4ef7-a545-bc6b9e1bca2a.png" xlink:type="simple"/></inline-formula> is the same). M. Keane in [<xref ref-type="bibr" rid="scirp.47681-ref5">5</xref>] has considered the quadratic optimization problem:</p><disp-formula id="scirp.47681-formula208"><label>(27)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b2f97a7d-b856-43cb-a92e-3eab1d6bf186.png"/></disp-formula><p>He proved that the problem has a unique optimal solution, called in [<xref ref-type="bibr" rid="scirp.47681-ref4">4</xref>] the Least Square Value, or briefly LS-value, namely</p><disp-formula id="scirp.47681-formula209"><label>(28)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\12b0c900-8933-4786-b89f-42f5c1831a5f.png"/></disp-formula><p>where</p><disp-formula id="scirp.47681-formula210"><label>(29)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\2888bcdd-228f-4fb7-8c64-5e7eaaeaded9.png"/></disp-formula><p>It is obvious that this is a family of efficient values, depending on the chosen function; he proved also that in this family is also included the Shapley Value, obtained for</p><disp-formula id="scirp.47681-formula211"><label>(30)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\05039a72-bf0f-4b8f-9227-769dc01095de.png"/></disp-formula><p>with <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\fd9059e4-262c-4258-ba10-552b1ec8abcb.png" xlink:type="simple"/></inline-formula> arbitrary. Hence, the LS-values are extensions of the Shapley Value, so that we shall meet proper- ties similar to those of the Shapley Value. In an earlier work of the author (Dragan, 2006), the Inverse Problem for the Least Square Values has been introduced and solved. For the LS-values the problem is: let a weight vec- tor <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\2b9f9cc3-61fd-4634-a0c9-bec2d1283b3c.png" xlink:type="simple"/></inline-formula> be given, and suppose that the LS-value of a game <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\42a8a3f5-3c6d-4475-8066-542d238716d8.png" xlink:type="simple"/></inline-formula> is L; find out the set of all cooperative TU games for which the LS-Value equals L. Similar to the second section, the procedure should start with the definition of a basis for the vector space of TU games, for which the LS-values of the basic vectors are com- puted. It is convenient to introduce a function <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\26d0ebeb-e9fe-4f54-95af-6cb8f12a6e82.png" xlink:type="simple"/></inline-formula> corresponding to m, by means of the for- mula</p><disp-formula id="scirp.47681-formula212"><label>(31)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b6eca452-fba3-436b-a923-1bf60e1dcd56.png"/></disp-formula><p>It is easily seen, that the weights <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\c12b4e82-97e7-4ee1-b17a-ebc4789b877e.png" xlink:type="simple"/></inline-formula> have the sum<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\27d02103-300c-4714-8c12-589bfde6aad2.png" xlink:type="simple"/></inline-formula>, and we shall also Define<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\23dfd6b9-ac17-4e2d-afd3-093c8aa9e6fc.png" xlink:type="simple"/></inline-formula>. Now, the basis of the vector space of TU games, to be used like in the case of the Shapley Value will be denoted as</p><disp-formula id="scirp.47681-formula213"><label>(32)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\1ffe281e-f805-4d47-9074-2ac612503542.png"/></disp-formula><p>but now, this basis consists of the games defined as follows</p><disp-formula id="scirp.47681-formula214"><label>(33)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\67a83ae4-6e49-4135-b81f-8ed0f66c8cef.png"/></disp-formula><p>and<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\f8e1b5e5-4d47-4f4a-978a-57b7b5c324e6.png" xlink:type="simple"/></inline-formula>, otherwise; here you may notice that for<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\1bf497a9-8a09-41fd-ab64-16faf564d3f2.png" xlink:type="simple"/></inline-formula>, we get the basis used for the Shapley Value. For the same reason as before, any game <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\7d25d5c5-f84a-484d-af33-617793fe8320.png" xlink:type="simple"/></inline-formula> in the vector space can be written as:</p><disp-formula id="scirp.47681-formula215"><label>(34)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\67ec222b-45a6-4156-9cc4-2c527aafc7bc.png"/></disp-formula><p>where there are <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\20f83657-b935-4a89-884a-c7c22a03b0c3.png" xlink:type="simple"/></inline-formula> real coefficients<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\a05873e1-a378-4e51-8a06-1bd329f23588.png" xlink:type="simple"/></inline-formula>. Now recall the earlier result:</p><p>Theorem (Dragan, 2006): The set of vectors (33) form a basis of the space of cooperative TU games with the set of players N, and if the Least Square Value of a game <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b215e3e5-6d99-41ac-a60b-43ea2c45c330.png" xlink:type="simple"/></inline-formula> is a vector L, then the solution of the Inverse Problem relative to the LS-value is given by the formula</p><disp-formula id="scirp.47681-formula216"><label>(35)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\01958937-0c2e-4ba4-98ea-04868f6f2b6f.png"/></disp-formula><p>where <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\57e5d127-1fd6-4ee4-9615-3fe86991f928.png" xlink:type="simple"/></inline-formula> and<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\9f84df41-616e-42e5-b819-770f4f795c5f.png" xlink:type="simple"/></inline-formula>, are arbitrary constants.</p><p>Proof. The vectors (33) form a basis because they are linearly independent and their number equals the di- mension of the space. The LS-values of the basic vectors (33) are:</p><disp-formula id="scirp.47681-formula217"><label>(36)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\fd4b1da3-7dd0-46d5-8b6c-900c6b0ba2db.png"/></disp-formula><disp-formula id="scirp.47681-formula218"><label>(37)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\0306a98b-a92a-499c-b47e-267922969c40.png"/></disp-formula><p>(see [<xref ref-type="bibr" rid="scirp.47681-ref4">4</xref>] , p. 71). If the LS-value equals L, then from the expansion (34), by taking into account (36) and (37), as well as the linearity of the LS-value, we obtain</p><disp-formula id="scirp.47681-formula219"><label>(38)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\a329e588-6c05-4696-89fc-cf524a9e9290.png"/></disp-formula><p>Thus, like in Section 2, the expansion (34) becomes (35). □</p><p>We have shown that the TU games with the LS-value L, and the weights defined by the function m, or<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\418c2735-970f-4178-a605-57c2bc928354.png" xlink:type="simple"/></inline-formula>, are given by this formula (35), which will solve the Inverse Problem. The first two terms show the null subspace of the vector space. What is new is the dependence of the basis for the vector space on the parameters  <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\3fbd07b8-121b-4d6b-af16-a4abe6c72170.png" xlink:type="simple"/></inline-formula> with the sum <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\5ce49c93-b1d8-4cbb-80e2-1bb7f43a8a32.png" xlink:type="simple"/></inline-formula> and<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\415569bf-c4e3-4b2e-8473-c29bb96ba2d7.png" xlink:type="simple"/></inline-formula>, which may be expressed in terms of the initial pa- rameters<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\7c41995a-2fc4-479c-a626-d5c69be656b1.png" xlink:type="simple"/></inline-formula>. From this earlier result we can prove immediately the second main result of the paper:</p><p>Theorem 2. Let <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\ed25af90-d0be-4712-87a2-953f6f2a26e9.png" xlink:type="simple"/></inline-formula> be an arbitrary game in the space of cooperative TU games and <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\ac4cfcbc-8d14-468a-ac2b-13f41acf3603.png" xlink:type="simple"/></inline-formula> be its Least Square Value, associated with the vector of weights<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\c7a730d6-a4d6-4d26-85ba-b223e04f7398.png" xlink:type="simple"/></inline-formula>, with the sum of the first <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\ac2c58d6-6c49-4b8f-9e91-536d42297ab7.png" xlink:type="simple"/></inline-formula> components equal to <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\2f5bc383-9f3b-49a3-a0c1-bab30f903e7d.png" xlink:type="simple"/></inline-formula> and<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\10830c82-8237-4608-a37b-7e9f2d6502a3.png" xlink:type="simple"/></inline-formula>. Let <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\9760e8ed-f90e-4977-a850-82ae5e6726e0.png" xlink:type="simple"/></inline-formula> be the subset of the Inverse Set, relative to the LS-values, given by the formula</p><disp-formula id="scirp.47681-formula220"><label>(39)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b5f05af0-d3d7-4cc9-9f77-b3bbbc2c2d98.png"/></disp-formula><p>Then, there are games in this family with L as a coalitional rational LS-value, if and only if <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\0202c4af-5f5b-4002-8c69-92b66029bb10.png" xlink:type="simple"/></inline-formula> satisfies the inequality</p><disp-formula id="scirp.47681-formula221"><label>(40)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\57cf3721-75cd-40f3-bc9e-bc3d9a689c00.png"/></disp-formula><p>where the minimum is taken over the index <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\e7fef397-ebb7-4dbd-b5a3-fb1311869a74.png" xlink:type="simple"/></inline-formula></p><p>Proof. Return to (35), the general expression of the games in the Inverse Set, relative to the LS-values. As in the case of the Shapley Value, for the family of games obtained when their coordinates are <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b3ca6e8b-61d7-41c9-a366-a2f29ad6dc03.png" xlink:type="simple"/></inline-formula> the characteristic function may be written component wise</p><disp-formula id="scirp.47681-formula222"><label>(41)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\c86e08b8-24db-4e12-bf8d-17aae79261bd.png"/></disp-formula><p>If <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\04f07eba-88ef-4c72-af07-abd6ff4232b8.png" xlink:type="simple"/></inline-formula> the LS-value of such games is in the Core, if and only if the above inequality (40) is satisfied. □</p><p>Notice that (40) is a formula similar to (19), which is obtained in the case of the Shapley Value. Also, in terms of the other weights appearing in the quadratic programming problem (27), we obtain from (31) the inequality</p><disp-formula id="scirp.47681-formula223"><label>(42)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\a636facb-7122-45c1-8a7c-4570e58f08fe.png"/></disp-formula><p>We proved a result similar to Theorem 1 given in the previous section.</p><p>Example 3. Consider the same game as in the previous section, and let us take as weights in the quadratic programming problem the numbers</p><disp-formula id="scirp.47681-formula224"><label>(43)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\754a1ccc-6498-4a45-9621-6ae599a37784.png"/></disp-formula><p>We have<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\a84959d8-574c-429d-9cfe-72b303e2fc96.png" xlink:type="simple"/></inline-formula>. Compute the elements needed in the formula for the LS-values, by using the above formulas (31), to obtain</p><disp-formula id="scirp.47681-formula225"><label>(44)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\f6e246bd-612f-42c6-89ef-a320d7d4f3a1.png"/></disp-formula><p>The solution of the quadratic programming problem, the LS-value, is the vector <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\4e520a67-94c7-4edb-82c3-0030b2d7930d.png" xlink:type="simple"/></inline-formula> Obvious-</p><p>ly, this is an efficient LS-value for the game; but we would like to be also coalitional rational in a TU game from the set obtained by intersecting <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\0fd770b4-01ea-44be-beb5-85f0607e012f.png" xlink:type="simple"/></inline-formula> with the Inverse Set. Like in the case of the Shapley Value, to satisfy the coalitional rationality conditions, we should impose the conditions given by the coalitions of size<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\bf4e3481-3550-41e3-9c8c-b45804c97b0e.png" xlink:type="simple"/></inline-formula>. By Theorem 2, they are given by the inequality (40), or (42), which in our case is</p><disp-formula id="scirp.47681-formula226"><label>(45)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b970d5d0-f607-4b46-bcbc-09d78fd17fcf.png"/></disp-formula><p>After taking the value which satisfies the inequality with an equal sign, and computing the values of the cha- racteristic function for coalitions of size <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\990c87e9-c5c3-4074-afe3-99def1cc7ff9.png" xlink:type="simple"/></inline-formula> by using Formula (41), we obtain the game</p><disp-formula id="scirp.47681-formula227"><label>(46)</label><inline-graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\b8c7e059-80e2-47e2-abe9-d3ee80c0e605.png"/></disp-formula><p>We may easily check that the LS-value is in the Core of this game. Of course, we can take other values <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\edb09628-7baf-4160-bc63-5341e16b074c.png" xlink:type="simple"/></inline-formula> and get other games for which our LS-value is coalitional rational, so that we have a family of coalitional rational LS-values associated with our solution. Of course, we can also take other values<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\d1620655-3ab5-44c3-9f0a-bb408b8b69e4.png" xlink:type="simple"/></inline-formula>, and get other games for which our LS-value is not coalitional rational.</p></sec><sec id="s5"><title>5. Discussion</title><p>In the present paper, it has been shown how we can get, for an a priori given Nonnegative <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\dc93c0d5-f0d8-4201-a855-4b870b2540f5.png" xlink:type="simple"/></inline-formula> vector, a family of games <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\0b086435-f6c4-44bf-acf0-06cf0a06f11c.png" xlink:type="simple"/></inline-formula> for which the Shapley Value, or the Least Square Value, equals this vector, and the value is also coalitional rational. It is noticed that, in both cases there are also families of games for which the Shapley Value, or the Least Square Value, are not coalitional rational. It is also noticed that the entire discussion was car- ried out for efficient values, by taking the most famous representative, the Shapley Value, and another family of values, the Least Square Values. Both are efficient values, while for inefficient values the situation is different because a definition of coalitional rationality is needed and therefore it will be considered in a further paper. Here above the coalitional rationality means the appurtenance to the Core; this explains the title and the content of this paper. Of course, there are many more efficient values where a similar discussion may be carried out. It is also noticed that Formulas (20) for the Shapley Value and Formulas (41) for the Least Square Values, which were helping us in the proofs of the two theorems, are tools in an easy computation of the desired game in the Inverse Set, as soon as the number <inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\6f1d3db6-15af-4384-88c2-13320a611610.png" xlink:type="simple"/></inline-formula> and<inline-formula><inline-graphic xlink:href="http://file.scirp.org/Html/htmlimages\5-1040292x\58d759fc-da3d-4487-8e6e-888cf32f8a7c.png" xlink:type="simple"/></inline-formula>, have respectively been chosen.</p></sec></body><back><ref-list><title>References</title><ref id="scirp.47681-ref1"><label>1</label><mixed-citation publication-type="other" xlink:type="simple">OWEN, G. 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