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<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="3.0" xml:lang="en" article-type="research article">
  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">PSYCH</journal-id>
      <journal-title-group>
        <journal-title>Psychology</journal-title>
      </journal-title-group>
      <issn pub-type="epub">2152-7180</issn>
      <publisher>
        <publisher-name>Scientific Research Publishing</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.4236/psych.2019.1010089</article-id>
      <article-id pub-id-type="publisher-id">PSYCH-93934</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Articles</subject>
        </subj-group>
        <subj-group subj-group-type="Discipline-v2">
          <subject>Social Sciences&amp;Humanities</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>


          Erratum to “Are Boys More Aggressive than Girls after Playing Violent Computer Games Online? An Insight into an Emotional Stroop Task” [Psychology 5(2014) 27-31]

        </article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author" xlink:type="simple">
          <name name-style="western">
            <surname>Jingjin</surname>
            <given-names>Tian</given-names>
          </name>
          <xref ref-type="aff" rid="aff1">
            <sup>1</sup>
          </xref>
        </contrib>
        <contrib contrib-type="author" xlink:type="simple">
          <name name-style="western">
            <surname>Zhang</surname>
            <given-names>Qian</given-names>
          </name>
          <xref ref-type="aff" rid="aff1">
            <sup>1</sup>
          </xref>
        </contrib>
      </contrib-group>
      <aff id="aff1">
        <addr-line>School of Applied Technology, Southwest University, Chongqing, China</addr-line>
      </aff>
      <pub-date pub-type="epub">
        <day>25</day>
        <month>07</month>
        <year>2019</year>
      </pub-date>
      <volume>10</volume>
      <issue>10</issue>
      <fpage>1373</fpage>
      <lpage>1374</lpage>
      <history>
        <date date-type="received">
          <day>9,</day>
          <month>November</month>
          <year>2013</year>
        </date>
        <date date-type="rev-recd">
          <day>8,</day>
          <month>December</month>
          <year>2013</year>
        </date>
        <date date-type="accepted">
          <day>4,</day>
          <month>January</month>
          <year>2014</year>
        </date>
      </history>
      <permissions>
        <copyright-statement>&#169; Copyright  2014 by authors and Scientific Research Publishing Inc. </copyright-statement>
        <copyright-year>2014</copyright-year>
        <license>
          <license-p>This work is licensed under the Creative Commons Attribution International License (CC BY). http://creativecommons.org/licenses/by/4.0/</license-p>
        </license>
      </permissions>
      <abstract>
        <p>


          The original online version of this article (Tian, J. J., &amp; Qian, Z. (2014). Are Boys More Aggressive than Girls after Playing Violent Computer Games Online? An Insight into an Emotional Stroop Task. Psychology, 5, 27-31.
          http://dx.doi.org/10.4236/psych.2014.51006) was published as some results data reported mistakenly. The authors wish to correct the errors to:

        </p>
      </abstract>
      <kwd-group>
        <kwd>Erratum</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="s1">
      <title>3. Results</title>
      <p>In this study, we thought the RT of aggressive words was longer than that of nonaggressive words (compared to participants playing nonviolent games). Thus, we assumed each participant had an aggressively priming score (APS), which was RT values by subtracting nonaggressive words from aggressive words and divide by 2, and examined whether significant difference of APS found in group type.</p>
      <p>
        A two-way analysis of variance (ANOVA) was carried out to examine the main effect of goal word on children’ aggression. There was no significant main effect of game type [F (1, 94) = 0.81, P &gt; 0.05]. But we found a significant Game Type &#215; Gender Interaction [F (1, 94) = 7.31, P&lt; 0.01; see <xref ref-type="table" rid="table1">Table 1</xref>].
      </p>
      <p>
        Simple effect analysis showed the average APS of boys playing violent and nonviolent games was significant higher than that of boys playing nonviolent games [F (1, 94) = 6.50, P &lt; 0.05], but no significant APS was found in girls [F (1, 94) = 1.62, P &gt; 0.05]. The results can be seen in <xref ref-type="table" rid="table2">Table 2</xref>.
      </p>
      <table-wrap id="table1" >
        <label>
          <xref ref-type="table" rid="table1">Table 1</xref>
        </label>
        <caption>
          <title> ANOVA for Game Type, Game Type &#215; Gender interaction in APS</title>
        </caption>
        <table>
          <tbody>
            <thead>
              <tr>
                <th align="center" valign="middle" >Variables</th>
                <th align="center" valign="middle"  colspan="2"  >Mean Square F</th>
              </tr>
            </thead>
            <tr>
              <td align="center" valign="middle" >Game Type</td>
              <td align="center" valign="middle" >3202.13</td>
              <td align="center" valign="middle" >0.81</td>
            </tr>
            <tr>
              <td align="center" valign="middle" >Movie Type &#215; Gender</td>
              <td align="center" valign="middle" >28,814.90</td>
              <td align="center" valign="middle" >7.31**</td>
            </tr>
          </tbody>
        </table>
      </table-wrap>
      <p>Note: *P &lt; 0.05; **P &lt; 0.01.</p>
      <table-wrap id="table2" >
        <label>
          <xref ref-type="table" rid="table2">Table 2</xref>
        </label>
        <caption>
          <title> The comparison between boys and girls in APS</title>
        </caption>
        <table>
          <tbody>
            <thead>
              <tr>
                <th align="center" valign="middle" >Gender</th>
                <th align="center" valign="middle" >Violent Game M(SD)</th>
                <th align="center" valign="middle"  colspan="2"  >Nonviolent Game F M(SD)</th>
              </tr>
            </thead>
            <tr>
              <td align="center" valign="middle" >Boys</td>
              <td align="center" valign="middle" >142.12 (12.82)</td>
              <td align="center" valign="middle" >96.38 (12.56)</td>
              <td align="center" valign="middle" >6.50*</td>
            </tr>
            <tr>
              <td align="center" valign="middle" >Girls</td>
              <td align="center" valign="middle" >83.16 (12.56)</td>
              <td align="center" valign="middle" >106.02 (12.82)</td>
              <td align="center" valign="middle" >1.62</td>
            </tr>
          </tbody>
        </table>
      </table-wrap>
      <p>Note: *P &lt; 0.05.</p>
    </sec>
    <sec id="s2">
      <title>4. Discussion</title>
      <p>The study selected Chinese children as participants, which was different from prior researches (Bushman, 1995). In addition, we used emotional Stroop task to explore the gender differences in effects of violent computer games on aggression among children. It was showed that no significant main effect of game type on aggression, but a significant Game Type &#215; Gender interaction was found, particularly aggression was significantly activated by violent games only among boys, but not among girls.</p>
    </sec>
  </body>
  <back>
  <ref id="scirp.93934-ref1">
    <label>1</label>
    <mixed-citation publication-type="other" xlink:type="simple"></mixed-citation>
  </ref>
  
  </back>
</article>