<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article  PUBLIC "-//NLM//DTD Journal Publishing DTD v3.0 20080202//EN" "http://dtd.nlm.nih.gov/publishing/3.0/journalpublishing3.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="3.0" xml:lang="en" article-type="research article"><front><journal-meta><journal-id journal-id-type="publisher-id">AJOR</journal-id><journal-title-group><journal-title>American Journal of Operations Research</journal-title></journal-title-group><issn pub-type="epub">2160-8830</issn><publisher><publisher-name>Scientific Research Publishing</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.4236/ajor.2013.32024</article-id><article-id pub-id-type="publisher-id">AJOR-29233</article-id><article-categories><subj-group subj-group-type="heading"><subject>Articles</subject></subj-group><subj-group subj-group-type="Discipline-v2"><subject>Physics&amp;Mathematics</subject></subj-group></article-categories><title-group><article-title>
 
 
  A Particle Swarm Optimization Algorithm for a 2-D Irregular Strip Packing Problem
 
</article-title></title-group><contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>ohamed</surname><given-names>A. Shalaby</given-names></name><xref ref-type="aff" rid="aff1"><sup>1</sup></xref></contrib><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Mohamed</surname><given-names>Kashkoush</given-names></name><xref ref-type="aff" rid="aff1"><sup>1</sup></xref><xref ref-type="corresp" rid="cor1"><sup>*</sup></xref></contrib></contrib-group><aff id="aff1"><addr-line>Mechanical Design and Production Department, Faculty of Engineering, Cairo University, Giza, Egypt</addr-line></aff><author-notes><corresp id="cor1">* E-mail:<email>kashkou@uwindsor.ca(MK)</email>;</corresp></author-notes><pub-date pub-type="epub"><day>28</day><month>03</month><year>2013</year></pub-date><volume>03</volume><issue>02</issue><fpage>268</fpage><lpage>278</lpage><history><date date-type="received"><day>December</day>	<month>12,</month>	<year>2012</year></date><date date-type="rev-recd"><day>January</day>	<month>15,</month>	<year>2013</year>	</date><date date-type="accepted"><day>January</day>	<month>28,</month>	<year>2013</year></date></history><permissions><copyright-statement>&#169; Copyright  2014 by authors and Scientific Research Publishing Inc. </copyright-statement><copyright-year>2014</copyright-year><license><license-p>This work is licensed under the Creative Commons Attribution International License (CC BY). http://creativecommons.org/licenses/by/4.0/</license-p></license></permissions><abstract><p>
 
 
   Two-Dimensional Irregular Strip Packing Problem is a classical cutting/packing problem. The problem is to assign, a set of 2-D irregular-shaped items to a rectangular sheet. The width of the sheet is fixed, while its length is extendable and has to be minimized. A sequence-based approach is developed and tested. The approach involves two phases; optimization phase and placement phase. The optimization phase searches for the packing sequence that would lead to an optimal (or best) solution when translated to an actual pattern through the placement phase. A Particle Swarm Optimization algorithm is applied in this optimization phase. Regarding the placement phase, a combined algorithm based on traditional placement methods is developed. Competitive results are obtained, where the best solutions are found to be better than, or at least equal to, the best known solutions for 10 out of 31 benchmark data sets. A Statistical Design of Experiments and a random generator of test problems are also used to characterize the performance of the entire algorithm. 
     
 
</p></abstract><kwd-group><kwd>Cutting and Packing; Irregular Strip Packing; Nesting; Placement Procedures; Particle Swarm Optimization</kwd></kwd-group></article-meta></front><body><sec id="s1"><title>1. Introduction</title><p>The problem of packing or cutting out shapes with minimal waste is a classical problem that exists in many industrial fields. Common applications are found in sheet metal, leather, furniture, shipbuilding, and textile Industries. Cutting stock, trim loss, bin packing, strip packing, pallet loading, nesting, and knapsack problems, are all related names for cutting and packing problems. The first general classification for cutting and packing problems is introduced in Dychkoff [<xref ref-type="bibr" rid="scirp.29233-ref1">1</xref>]. Dychkoff developed a special classification for cutting and packing problems in which he called it a typology. Recently, an improved typology was developed by W&#228;scher [<xref ref-type="bibr" rid="scirp.29233-ref2">2</xref>], which is partially based on Dyckhoff’s original one, but it adopts new categorization criteria.</p><p>The scope of this research is the two-dimensional Irregular Strip Packing Problem which is classified as an Open Dimension Problem (ODP), according to W&#228;scher’s improved typology. The problem is to assign (cut or pack), a set of two-dimensional irregular-shaped items to a rectangular object (sheet for cutting or container for packing). The width of the object is fixed, while its length is extendable and has to be minimized. A typical application for this problem is found in the textile Industry under the name “Marker-Making”. Another popular name is “Nesting” which has been, and still, used by many authors for the Irregular Strip Packing Problems, and even for other irregular cutting and packing problems in general. The problem is schematically demonstrated in <xref ref-type="fig" rid="fig1">Figure 1</xref>, where the best arrangement for the given items into the strip to minimize the pattern length is sought.</p><p>The 2-D rectangular packing problem has been shown by Fowler et al. [<xref ref-type="bibr" rid="scirp.29233-ref3">3</xref>] to be NP-complete. As the irregular case is more complex, hence it could also be considered as NP-complete, and as a result they are practically tackled through heuristic approaches. Two main heuristic approaches are applied; sequence-based approach and direct approach. The first approach utilizes an optimization technique to find the packing sequence of items that would lead to the best possible pattern when employed under a certain placement method (Babu and Babu [<xref ref-type="bibr" rid="scirp.29233-ref4">4</xref>], Fischer and Dagli [<xref ref-type="bibr" rid="scirp.29233-ref5">5</xref>], Takahara et al. [<xref ref-type="bibr" rid="scirp.29233-ref6">6</xref>], and Burke et al. [<xref ref-type="bibr" rid="scirp.29233-ref7">7</xref>]). While the second approach heuristically builds an initial pattern that may not be a feasible one, and an optimization technique is directly applied to the items positions seeking the best possible feasible pattern (Bennell and Dowsland [<xref ref-type="bibr" rid="scirp.29233-ref8">8</xref>], Gomes and Oliveira [<xref ref-type="bibr" rid="scirp.29233-ref9">9</xref>], Immamichi et al. [<xref ref-type="bibr" rid="scirp.29233-ref10">10</xref>], and Umetani et al. [<xref ref-type="bibr" rid="scirp.29233-ref11">11</xref>]).</p><p>Other solution approaches are found in the literature that could not be categorized under any of the two main approaches mentioned above. These approaches involve; mathematical programming approach followed by Grinde</p><p>and Daniels [<xref ref-type="bibr" rid="scirp.29233-ref12">12</xref>] and Fischetti and Luzzi [<xref ref-type="bibr" rid="scirp.29233-ref13">13</xref>], Constraint Logic Programming (CLP) approach followed by Carravilla et al. [<xref ref-type="bibr" rid="scirp.29233-ref14">14</xref>], and dynamic sequence-based approach followed by Oliveira et al. [<xref ref-type="bibr" rid="scirp.29233-ref15">15</xref>], and Bennell and Song [<xref ref-type="bibr" rid="scirp.29233-ref16">16</xref>].</p><p>Developing a geometrical technique for handling the graphical aspects of irregular shapes is used to be the main obstacle among extending the research in this problem, compared to the regular cutting and packing one. Three geometry handling techniques are widely used in the literature. Pixel or Raster Method is an approximate method that is employed by Jain and Gea [<xref ref-type="bibr" rid="scirp.29233-ref17">17</xref>], Babu and Babu [<xref ref-type="bibr" rid="scirp.29233-ref4">4</xref>], and Fischer and Dagli [<xref ref-type="bibr" rid="scirp.29233-ref5">5</xref>]. Direct trigonometry techniques are used by Hifi and M’Hallah [<xref ref-type="bibr" rid="scirp.29233-ref18">18</xref>], Takahara et al. [<xref ref-type="bibr" rid="scirp.29233-ref6">6</xref>], and Burke et al. [<xref ref-type="bibr" rid="scirp.29233-ref7">7</xref>]. A more sophisticated technique is the no-fit polygon which is applied by Oliveira et al. [<xref ref-type="bibr" rid="scirp.29233-ref15">15</xref>], Bennell and Song [<xref ref-type="bibr" rid="scirp.29233-ref16">16</xref>], and Imamichi et al. [<xref ref-type="bibr" rid="scirp.29233-ref10">10</xref>].</p><p>Many authors used to incorporate meta-heuristic search techniques in their solution algorithms. Three main meta-heuristics are commonly used with irregular cutting and packing problems, they are; Genetic Algorithm (Jakobs [<xref ref-type="bibr" rid="scirp.29233-ref19">19</xref>], Hifi and M’Hallah [<xref ref-type="bibr" rid="scirp.29233-ref18">18</xref>], and Hu-yao and Yuan-jun [<xref ref-type="bibr" rid="scirp.29233-ref20">20</xref>]), Simulated Annealing (Oliveira and Ferreira [<xref ref-type="bibr" rid="scirp.29233-ref21">21</xref>], Han and Na [<xref ref-type="bibr" rid="scirp.29233-ref22">22</xref>], Heckmann and Lengauer [<xref ref-type="bibr" rid="scirp.29233-ref23">23</xref>], and Gomes and Oliveira [<xref ref-type="bibr" rid="scirp.29233-ref9">9</xref>]), and Tabu Search (Blazewicz et al. [<xref ref-type="bibr" rid="scirp.29233-ref24">24</xref>], Bennell and Dowsland [<xref ref-type="bibr" rid="scirp.29233-ref8">8</xref>], and Burke et al. [<xref ref-type="bibr" rid="scirp.29233-ref7">7</xref>]).</p><p>From the above review, much interest could be noticed in the Irregular Strip Packing Problem for the last few years. This could be attributed to two main reasons; firstly, until now, no optimal solution could be found for a real-sized problem, a very small improvement in a given arrangement in a cutting or packing operation could save a considerably large amount of money. Secondly, is the significant increase in the capabilities of modern computational engines, which made it available to apply techniques that would be impractical to apply 15 years ago. Several heuristic and meta-heuristic optimization techniques have been applied and investigated with the problem. Particle Swarm Optimization (PSO) algorithm, originally introduced by Kennedy and Eberhart [<xref ref-type="bibr" rid="scirp.29233-ref25">25</xref>], is a lately developed stochastic optimization technique that has proved good performance in various optimization fields, but has not been applied to a Strip Packing Problem or any cutting or packing problem. This research investigates the performance of PSO to find a competitive (or even better) performance to the existing approaches.</p></sec><sec id="s2"><title>2. Proposed Solution Approach</title><p>The solution approach proposed in this paper, which is given the name “SwarmNest”, is a sequence-based approach that consists of two phases; optimization phase and placement phase. SwarmNest assumes only hole-free polygons that are allowed to rotate by increments of 90˚.</p><p>For the optimization phase, a Particle Swarm Optimization (PSO) algorithm is employed to search for the optimal packing sequence. Up to our knowledge, this is the first time Particle Swarm is utilized in tackling an irregular packing problem. A proposed Local Search routine is also used to enhance the algorithm performance. As to the placement phase, a combined placement algorithm is developed and employs two different geometry handling techniques; pixel method and direct trigonometry. The algorithm involves two stages; the first is an initial placement stage that applies a pixelbased placement procedure, which alternatively could be a D-function-based one. The second is a refinement placement stage that incorporates a heuristic compaction routine. A general flowchart for the entire approach (SwarmNest) is shown in <xref ref-type="fig" rid="fig2">Figure 2</xref>.</p><p>The remaining of this paper is organized as follows. In the next Section, the combined placement algorithm along with the employed geometry handling techniques is explained. The proposed Particle Swarm Optimization algorithm is described in Section 4. Then, the experimental results of the entire approach (SwarmNest) are presented in Section 5. SwarmNest performance is then characterized in Section 5. Finally, the summary and main conclusions are presented in Section 6.</p></sec><sec id="s3"><title>3. Combined Placement Algorithm</title><p>As mentioned in the previous section, the proposed solution approach is a sequence-based approach that employs a placement method for allocating items into an open ended sheet to translate a given sequence of items into a feasible pattern. A combined placement algorithm is developed that involves two stages; initial placement and refinement placement. The algorithm makes use of two common geometry handling techniques; the pixel (or</p><p>raster) method, and direct trigonometry. Pixel method is employed under a pixel-based placement procedure during the initial placement stage; while direct trigonometry is applied through a heuristic compaction routine during the refinement placement stage.</p><sec id="s3_1"><title>3.1. Stage I: Initial Placement</title><sec id="s3_1_1"><title>3.1.1. Pixel Method</title><p>Pixel method is an approximate geometry handling technique. The geometry of an item through this method is first approximated by a set of square cells that form a rectilinear enclosure. Such an approximated form is then encoded by a 2-D array (item array). An item array involves two types of cells: interior and exterior cells. An interior cell is the one corresponding to one of the rectilinear enclosure cells, while other remaining cells within the item array are exterior cells. <xref ref-type="fig" rid="fig3">Figure 3</xref> illustrates the idea through the simplest encoding scheme; the binary encoding scheme used by Oliveira and Ferreira [<xref ref-type="bibr" rid="scirp.29233-ref21">21</xref>].</p><p>In the same manner, the placement sheet is encoded by a 2-D array (sheet array). This array also involves two types of cells; occupied and unoccupied cells. Occupied cells are those cells utilized via former placement operations, while unoccupied cells are the remaining free cells. Assigning a certain location inside the sheet to a given item is done by adding the corresponding item array, to the sheet array at that place. Hence, for a feasible placement (overlap-free placement), any of the interior cells of the item array should not be added to an occupied cell</p><p><img src="2-1040217\17d1c17c-cf84-48af-97ca-c8213eddabb0.jpg" /></p><p>Original geometry</p><p><img src="2-1040217\aa3f3ab7-3505-473e-a37f-0a2094ca5d62.jpg" /></p><p>Rectilinear enclosure</p><p><img src="2-1040217\e8125913-2e32-4621-88b8-fb707a8f1dde.jpg" /></p><p>Encoded item array</p><p><xref ref-type="fig" rid="fig3">Figure 3</xref>. Geometry encoding through binary encoding scheme (Oliveira and Ferreira (1993)).</p><p>within the sheet array.</p></sec><sec id="s3_1_2"><title>3.1.2. Initial Placement Algorithm</title><p>The strategy by which the algorithm works is a scanning strategy. Each time a new item is required to be placed or packed, the sheet is scanned through a predefined path for the first feasible available positioning for that item. The path by which the sheet array is scanned is exhibited in <xref ref-type="fig" rid="fig4">Figure 4</xref>.</p><p>Accordingly, the scanning is carried out along the sheet length direction from left to right, where each column is scanned from bottom to top; usually called bottom-left placement policy. The default starting position is the sheet origin, while in order to reduce the scanning time, an item starts its scanning path from the farthest position a smaller item, or even the same item, has reached. A smaller item is the one that has a smaller area, length, and width than the item being placed. In this way many potentially infeasible positions are neglected.</p><p>During the placement procedure, feasibility check, at each of the scanned position is carried out for each of the allowed orientations (0˚, 90˚, 180˚, and/or 270˚). The selected orientation is the one with the highest contacting condition; contact with other already placed items and with the sheet borders.</p></sec></sec><sec id="s3_2"><title>3.2. Stage II: Refinement Placement</title><sec id="s3_2_1"><title>3.2.1. Direct Trigonometry Method (D-Function)</title><p>Through the heuristic compaction routine, to be described in the next subsection, the items are represented</p><p>by their actual geometries (hole-free polygons), where the direct trigonometry method described by Bennell and Oliveira [<xref ref-type="bibr" rid="scirp.29233-ref26">26</xref>] is employed as a geometry handling technique. Accordingly, an overlap between any two items is detected through three consecutive levels of trigonometric tests. The core calculations are carried out through the third level. This level detects intersection between any two lines that have an overlap potential (according to the former levels). A mathematical function known as Dfunction is employed through this level. It was first proposed by Konopasek [<xref ref-type="bibr" rid="scirp.29233-ref27">27</xref>], and the D-function is given by the following expression:</p><disp-formula id="scirp.29233-formula48377"><label>(1)</label><graphic position="anchor" xlink:href="2-1040217\aa4c9741-df35-4a27-bffe-be27ab561252.jpg"  xlink:type="simple"/></disp-formula><p>Upon calculating the D-function value for a point P and an oriented edge AB, the relative position of P with respect to AB, as well the extension of&#160; AB in both directions (an infinite line), could be defined according to the sign of D<sub>ABP</sub>. If<img src="2-1040217\661acc7c-20c2-453c-b085-1cfb13019cb6.jpg" />, then P is on the left side of AB and its extensions. If<img src="2-1040217\25e34e93-88c6-4ffb-a886-041b8d6cf932.jpg" />, then P is on the right side of AB and its extension. While If<img src="2-1040217\1e9aa626-482e-4e57-83dd-67a0fb92978b.jpg" />, then P lies on AB or its extension. <xref ref-type="fig" rid="fig5">Figure 5</xref> presents the case where P is on the left side of<img src="2-1040217\3261f724-1885-4ed4-a13c-3143fadb72b7.jpg" />.</p></sec><sec id="s3_2_2"><title>3.2.2. Refinement Placement Algorithm</title><p>The second stage of the combined placement algorithm applies a heuristic compaction routine on the pattern obtained from the first stage. A similar routine to the proposed one is found in Hopper [<xref ref-type="bibr" rid="scirp.29233-ref28">28</xref>] as “iteration routine”. Another one is introduced by Jakobs [<xref ref-type="bibr" rid="scirp.29233-ref19">19</xref>] as “shrinking algorithm”. Both authors primarily employ a rectangular enclosure representation for the items.</p><p>Through the proposed routine, the compaction process is carried out on a number of successive identical passes. A compaction pass sequentially considers the items one by one. Each of the considered items is tried for compaction in eight directions; leftward firstly then upward, downward, up-left, and down-left. Compacting an item in a given direction is performed by incremental translational movements carried out in that direction. &#160;</p><p>After each movement, the item’s new position is checked for being a feasible one (no overlaps). If the new position is feasible, then it is being approved and the compaction process is continued in that direction, otherwise the item retrieves its last feasible position before continuing to the next compaction direction. The routine is performed via more than one pass so as to utilize the probable in between gaps, resulted after each pass.</p></sec></sec></sec><sec id="s4"><title>4. Particle Swarm Optimization</title><p>Particle swarm optimization (PSO) is a population-based stochastic optimization technique devised to model the social behavior of animals, birds, or insects. It was originally developed by Kennedy and Eberhart [<xref ref-type="bibr" rid="scirp.29233-ref25">25</xref>]. PSO has been successfully applied to several classical optimization problems such as; scheduling, traveling salesman, network deployment, task assignment, and neural network training problems (Blum and Merkle [<xref ref-type="bibr" rid="scirp.29233-ref29">29</xref>]). PSO is used here during the optimization phase of SwarmNest to search for a better placement sequence, where the feasibility and value yielded by any sequence is assessed by applying the combined placement algorithm.</p><sec id="s4_1"><title>4.1. Basics of Continuous Particle Swarm Optimization</title><p>In PSO, individual particles represent possible solutions, which spread through the problem search space looking for an optimal, or even a good enough solution, and each particle transmits its current state to other particles in the population. In an evolutionary manner, the position of each particle is updated according to its current position, the particle’s best position so far (personal best position), and the global best position ever found by the whole population. As the search continues, the whole swarm is supposed to be directed more and more towards the position corresponding to the global best solution for the whole population. The textbook of Blum and Merkle [<xref ref-type="bibr" rid="scirp.29233-ref29">29</xref>] is a good introduction for PSO.</p><p>The algorithm is initialized by randomly generating a population of particles; where each particle is associated with a position vector and velocity vector (i.e. rate of change of a particle’s position per iteration). Elements of the position vector represent the set of continuous decision variables. Then the fitness (objective value) of each particle is evaluated as a function of its current position so as to find the particle of the highest fitness. The first iteration is then started by updating both the position and the velocity vectors of the entire population according to Equations (2) and (3).</p><disp-formula id="scirp.29233-formula48378"><label>(2)</label><graphic position="anchor" xlink:href="2-1040217\47860a0b-e32e-4260-9328-afbd66eaf057.jpg"  xlink:type="simple"/></disp-formula><disp-formula id="scirp.29233-formula48379"><label>(3)</label><graphic position="anchor" xlink:href="2-1040217\89443042-b5e8-4a1c-b44b-8e501fa80a60.jpg"  xlink:type="simple"/></disp-formula><p>where:</p><p>i: Refers to the i<sup>th</sup> particle of the swarm n, n + 1: Denote iterations, n being the current iteration.</p><p><img src="2-1040217\49d34361-3b01-4a89-bc81-258caad6a261.jpg" />: Pseudo-random numbers in the interval [0, 1], generated for each variable within each particle at each iteration</p><p><img src="2-1040217\b853e272-9a0d-41fb-b8be-dd84115cfcb0.jpg" />: Position vector whose elements are decision variables<img src="2-1040217\2c0ae219-7bf8-4ddd-88b1-f3c00300225d.jpg" />, where m is the number of decision variables.</p><p><img src="2-1040217\d57fedaa-113d-4c77-a534-34d11d209d28.jpg" />: Velocity vector.</p><p><img src="2-1040217\b89d27bd-c4df-42d2-bfab-20fff1d36cbe.jpg" />: Personal best position vector found by particle<img src="2-1040217\2792317f-b888-4d83-94f1-3f72d79b07a6.jpg" />.</p><p><img src="2-1040217\0ad932d6-332e-41ad-853e-ff4de3a1f99b.jpg" />: Global best position vector through the whole swarm.</p><p><img src="2-1040217\f4c705d0-1fdc-4c40-a22e-96d0bcffdb8e.jpg" />: Adjustable optimization parameters used to control the swarm’s behavior, both values are kept fixed for the entire algorithm.</p><p>New fitness values are evaluated at the updated particle’s positions, and the best position found so far by each particle, as well as the global best position, are updated. The procedure is then continued until a predefined termination criterion is met. An additional adjustment can be applied to Equation (3), whereby velocity is updated, by inserting what is known as inertia reduction weight<img src="2-1040217\d1b0d988-75ee-40bd-957c-a134e38fa917.jpg" />, hence the velocity equation is to be written as shown in Equation (4):</p><disp-formula id="scirp.29233-formula48380"><label>(4)</label><graphic position="anchor" xlink:href="2-1040217\60f69d5b-0c44-4c69-8031-9d3c2495ebc0.jpg"  xlink:type="simple"/></disp-formula><p>The schematic vector diagram in <xref ref-type="fig" rid="fig6">Figure 6</xref> illustrates the updating process of a position vector according to Equations (2) and (4).</p></sec><sec id="s4_2"><title>4.2. Proposed PSO Algorithm</title><p>Based on the approach followed by Tasgetiren et al. [<xref ref-type="bibr" rid="scirp.29233-ref30">30</xref>] in tackling the flow shop scheduling problem, our proposed PSO algorithm for finding the optimal packing sequence is a continuous one that employs a proposed criterion in extracting the actual solutions. Through the proposed algorithm, the position of a particle, denotes a packing sequence, is represented by a vector with the same length of the total number of items. The value of</p><p>each element in the position vector always imply an item number, thus it initially takes a positive integer number from 1 to total number of items. Thus, the initial position vectors represent a set of feasible packing sequences. Hence, the velocity value of a given particle is equivalent to a difference between some two items numbers. Velocity values are initially set to zero. The initial population is made up of two sets of sequences. The first set involves the result of applying 10 heuristic ordering rules (e.g. by area, by length, and by width), while the other set is completely randomly generated sequences.</p><p>The velocity vectors are updated using Equation (4) that incorporates inertia reduction parameter<img src="2-1040217\86fe5c18-8c01-44a7-8bd5-077ba789aae8.jpg" />, but additionally a decrement factor <img src="2-1040217\8362defb-c893-4d44-935d-72615bc14a78.jpg" /> is multiplied by <img src="2-1040217\9913e99e-3f6b-46c2-9b5b-a272b6f4f78d.jpg" /> during each iteration as in Tasgetiren et al. [<xref ref-type="bibr" rid="scirp.29233-ref30">30</xref>]. This would results in a gradual increase in the inertia reduction with consecutive iterations; hence, a premature convergence is to be avoided in early iterations, while an intensive search behavior could be realized in later ones. A minimum value for <img src="2-1040217\d71855c3-d8ec-4087-b683-cea291471fa3.jpg" /> is preserved to prevent the complete elimination of the inertia term in the velocity equation.</p><p>Moreover, the applied velocity limits are always set to be half the total number of items in both directions (positive and negative); this would force the velocity and position values to be always in magnitude of the initial position values that signify items numbers. A proposed criterion is applied for obtaining the actual discrete sequence from a given continuous position vector. Each element i in the position vector contains a real value (− or +). The order of the i<sup>th</sup> element, when all elements are ascendingly ordered, becomes the i<sup>th</sup> element in the actual sequence (see <xref ref-type="fig" rid="fig7">Figure 7</xref>).</p><p>In addition, an item number is originally assigned based on its area, relative to other larger or smaller items, that is, the number 1 is given to the item with the smallest area and so on. Thus, the value taken by each position element implies a physical meaning. A pseudocode for the proposed PSO is outlined below.</p><p>Input <img src="2-1040217\24b894a0-e320-4c74-98ad-66da5a0a48ef.jpg" /> &#160;//parameters Set <img src="2-1040217\c5c1070b-0a98-4188-be23-b7fab8b451e1.jpg" />&#160;&#160;&#160;&#160; //initially set global best particle to be the first one</p><p>For i = 1 to N<sub>p</sub>&#160;&#160;&#160;&#160;&#160; //N<sub>p</sub> is the population size Initialize <img src="2-1040217\a12279f4-cea3-4766-983d-ff5966142f30.jpg" /></p><p><img src="2-1040217\e016452f-5562-42ae-82ab-87c2eef901b8.jpg" />&#160;&#160; //call the placement algorithm Set <img src="2-1040217\51e09145-744d-4c4b-bb91-b60d7c20b035.jpg" /></p><p>If <img src="2-1040217\608a677e-4c34-42be-9dff-6b8725af6ed6.jpg" /></p><p>g = i&#160;&#160;&#160;&#160;&#160;&#160; //global best particle</p><sec id="s4_2_1"><title>End if</title><p>Next i While <img src="2-1040217\04a86172-16b2-4cad-b3b9-c453a51683ea.jpg" />&#160;&#160;&#160;&#160; //T<sub>max</sub> is the maximum no. of iterations t = t +1 For i = 1 to N<sub>p</sub></p><p>For j = 1 to Total no. of items</p><p><img src="2-1040217\a1241ee0-4347-4465-beda-2e71f2493f16.jpg" /></p><p>Update <img src="2-1040217\1cd6c3a3-f2fb-4463-9b6d-ed938434cccb.jpg" />&#160; //Equation 4 (velocity equation)</p><p>If<img src="2-1040217\31cb6d74-23e0-4bf9-aaf4-1af8fa99bb41.jpg" />,</p><p><img src="2-1040217\48036b24-af0d-41a5-91df-97263fcca917.jpg" /></p><p>Else if<img src="2-1040217\4cfba4e1-bdac-4a3f-81af-057b5663a034.jpg" />,</p><p><img src="2-1040217\32e12341-a210-42e6-aaf0-ce3ffa7bc81c.jpg" /></p></sec><sec id="s4_2_2"><title>End if</title><p>Update <img src="2-1040217\979aa104-8f03-4a0f-a1db-ef58f7d24cf1.jpg" />&#160;&#160;&#160;&#160; //Equation 2 Next j</p><p><img src="2-1040217\6ec0d49d-b01c-4ab8-a521-c3b27a1fc711.jpg" />//proposed extraction criterion</p><p><img src="2-1040217\a6c06314-5ea0-4add-84a7-70efd9ebfa1b.jpg" /></p><p>If&#160; <img src="2-1040217\7af7d4e5-b199-44ba-a622-32713d85f40c.jpg" /></p><p>Set <img src="2-1040217\9dd9fc71-36bf-4040-bec6-a49d65fd9769.jpg" />&#160;&#160;&#160; &#160;&#160;//update personal best</p></sec><sec id="s4_2_3"><title>End if</title><p>If&#160; <img src="2-1040217\101ced68-bb5e-490f-bb18-5968782ebd31.jpg" />,</p><p><img src="2-1040217\b1e444c9-5d28-47bf-a994-26388ec213f9.jpg" />&#160;&#160;&#160;&#160;&#160; //update global best</p></sec><sec id="s4_2_4"><title>End if</title><p>Next i</p></sec><sec id="s4_2_5"><title>End While</title></sec></sec><sec id="s4_3"><title>4.3. Local Search Routine</title><p>The performance of PSO algorithms are highly improved when local or neighborhood search is integrated to it. The proposed Local Search routine applies three Local Search operations; interchange between two randomly selected items (<xref ref-type="fig" rid="fig8">Figure 8</xref>(a)), interchange between a randomly selected item and its consecutive one (<xref ref-type="fig" rid="fig8">Figure 8</xref>(b)), and Insertion of a randomly selected item into a randomly selected place (<xref ref-type="fig" rid="fig8">Figure 8</xref>(c)).</p><p>An interchange operation is completed if only the items to be interchanged represent different items. Those</p><p>operations are applied during each PSO iteration. The Local Search routine is carried out for both; global best sequence (obtained from<img src="2-1040217\c779cf0f-7b6c-4f9c-8605-a2cc9415a4c4.jpg" />) as well as the personal best sequence of each particle (obtained from<img src="2-1040217\ae1e2870-5fae-4208-9a69-219e82cd7008.jpg" />). The entire routine is repeated up to a predefined number of local search iterations.</p></sec></sec><sec id="s5"><title>5. Experimental Results</title><p>In this section, SwarmNest is benchmarked and characterized. Firstly, the results obtained by SwarmNest for 31 benchmark data sets available in the literature are compared with the published results. Then, 25 factorial design of experiments is conducted to characterize SwarmNest performance. Experiments are conducted on a laptop of 1.5 GB RAM supported by an Intel<sup>&#174;</sup> Core Duo processor of 1.66 GHz CPU speed and 2 MB cache size, operated with a Microsoft Windows XP Professional O/S, and algorithms are written in Visual Basic.</p><sec id="s5_1"><title>5.1. Benchmarking of SwarmNest</title><p>The work of Hopper [<xref ref-type="bibr" rid="scirp.29233-ref28">28</xref>] presents the first considerable attempt for collecting and organizing benchmark data sets for the 2-D Irregular Strip Packing Problem. Hopper collected 18 data sets from the literature. Most of the shapes of these data sets simulate the shapes involved in the textile industry. Two data sets (Dighe1 and Dighe2) are jigsaw problems (or puzzle problems) with known optimum of 100% utilization. Additional 9 problems (from Poly1a to Poly5b) were also randomly generated and documented for testing purposes. All the data sets in Hopper [<xref ref-type="bibr" rid="scirp.29233-ref28">28</xref>] are collections of hole-free polygons that do not include any internal holes or arcs. Hopper’s data sets were then made available by the EURO Special Interest Group on Cutting and Packing (ESICUP) (http://paginas.fe.up.pt/~esicup/).</p><p>In Burke et al. [<xref ref-type="bibr" rid="scirp.29233-ref7">7</xref>], 10 new data sets (Profile1, ..., Profile10) were introduced for benchmarking purposes. Only three data sets are included, and two of which are jigsaw problems (Profile7 and Profile8). Others are not included as they contain holes and/or arcs in the shapes of their items. Furthermore, we extracted a single data set (Grinde) from Hifi and M’Hallah [<xref ref-type="bibr" rid="scirp.29233-ref18">18</xref>].</p><p>Seven sets of published results were available for our comparison; the first set is definitely the results obtained by Hopper [<xref ref-type="bibr" rid="scirp.29233-ref28">28</xref>]. Few years later, Gomes and Oliveira [<xref ref-type="bibr" rid="scirp.29233-ref9">9</xref>] introduced the first published results to consider Hopper’s data sets. They also conducted a comparison between the best ever results published for Hopper’s data sets and the corresponding results obtained by their own algorithms; SAHA and GLSHA. Gomes and Oliveira reported improvements over the best known results for 15 data sets, but they considered only 15 out of the 18 data sets, and did not consider any of the data sets Poly1a to Poly5b. Gomes and Oliveira [<xref ref-type="bibr" rid="scirp.29233-ref9">9</xref>] results and comparisons were then used as the basis for the subsequent literature comparisons. Such comparisons are reported in Egeblad et al. [<xref ref-type="bibr" rid="scirp.29233-ref31">31</xref>], Bennell and Song [<xref ref-type="bibr" rid="scirp.29233-ref16">16</xref>], Imamichi et al. [<xref ref-type="bibr" rid="scirp.29233-ref10">10</xref>] and Umetani et al. [<xref ref-type="bibr" rid="scirp.29233-ref11">11</xref>]. Also Burke et al. [<xref ref-type="bibr" rid="scirp.29233-ref7">7</xref>] introduced 10 new data sets, in addition to considering almost all Hopper’s data sets in their reported comparison.</p><p>SwarmNest allows Particle Swarm to be used with either a combined pixel-based, or alternatively, a combined D-function-based placement algorithm. The alternative placement algorithm applies a D-function-based placement procedure during its first stage, instead of the pixel-based one described in the second section. Both procedures are conceptually similar to a great extent, in which both adapt the same scanning strategy. The combined pixel-based algorithm is the main one, but some data sets would be better tackled with the combined D-function-based algorithm, especially those that are either jigsaw saw or randomly generated data sets. Hence, 14 data sets (Han, Dighe1, Dighe2, Profile7, Profile8, and Poly1a to Poly5b) were solved with the SwarmNest that employs a D-function-based algorithm.</p><p>For every data set, SwarmNest is allowed to run for 20 times and maximum time allowed for each run is set to 1 hour. The best results obtained by SwarmNest along with the best results reported by each of the 7 publications are shown in <xref ref-type="table" rid="table1">Table 1</xref>, in which a typical utilization% measure (total items area/(sheet width x used sheet length)) is used as a unified efficiency measure. The best ever solution for each problem is recognized with a grey background.</p><p>SwarmNest produced better solutions, or at least equal to, the best known solutions for 10 out of the 31 benchmark data sets. Moreover, the overall average of SwarmNest best results over the 31 data sets (78.37%) is better than the average of all the published results (77.47%). A sample from the best solution patterns obtained by SwarmNest is shown in <xref ref-type="fig" rid="fig9">Figure 9</xref>.</p></sec><sec id="s5_2"><title>5.2. Characterization of SwarmNest</title><p>In order to characterize the better performance of SwarmNest, a Statistical Design of Experiments approach is adapted. Accordingly, five key factors are defined, and two levels are set for each factor, and thus a (2<sup>5</sup>) factorial design with 32 different experiments is used. The five factors are defined, provided that the value for each factor, excluding the fourth one, is given by the mean value among an entire data set:</p><p><img src="2-1040217\bb317882-2c05-44fb-b1e4-890730a00bb4.jpg" /></p><p>Shapes1 (length = 56, util. = 71.25%)</p><p><img src="2-1040217\feedbeed-3ed7-4946-9265-fcd1db5f0eab.jpg" /></p><p>Shirts (length = 62.6, util. = 86.26%)</p><p><xref ref-type="fig" rid="fig9">Figure 9</xref>. A sample from the best solution patterns for SwarmNest (length, utilization %).</p><p><xref ref-type="table" rid="table1">Table 1</xref>. Best published results and best results obtained by SwarmNest for the 31 benchmark data sets.</p><p><img src="2-1040217\4191f5f9-300d-4ad8-ae2b-41bc5a6438b7.jpg" /></p><p><sup>a</sup>All the items shall initially be rotated to their minimum bounding rectangle orientations; <sup>b</sup>Another algorithm simpler but faster than SAHA is used, GLSHA.</p><p>1) No. of items (NI): Total no. of items;</p><p>2) Size ratio (SR): Length + width of the item, divided by twice the sheet width;</p><p>3) No. of lines (NL): No. of lines or vertices per item or shape;</p><p>4) Coeff. of var. (CV): Standard deviation of the items areas, divided by mean area;</p><p>5) Complexity (C): No. of interior angles which are greater than 180˚, divided by No. of lines.</p><p>The first factor (NI) reflects the dimensionality of a given problem, as the problem of finding the optimal packing sequence becomes more complicated with larger no. of items. The second factor (SR) expresses the relative size of an average item size with respect to the size of the placement sheet. The third factor (NL) represents an aspect of geometrical complexity of a given item. The fourth factor, Coefficient of Variation, (CV) signifies the extent of variability between different item sizes within the same data set. The last factor (C) is another aspect of item geometrical complexity; higher complexity factor means higher concavities in an item’s shape, while zero complexity means convex-shaped items.</p><p>Two levels, high and low, are selected for each factor. Since generating a data set of random shaped items with an exact value for each factor is very difficult, a range of values is used to specify each factor level. The benchmark data sets were a good guide for selecting those ranges. The applied range for each factor at each level is shown in <xref ref-type="table" rid="table2">Table 2</xref>.</p><p>Thirty two (2<sup>5</sup>) different experimental runs are conducted, where each run consisted of 10 replications, and each replication requires one data set of N Items. Hence, the 320 (32 &#215; 10) data sets are randomly generated and solved by SwarmNest with the combined pixel-compaction placement algorithm, as being the main placement algorithm. The sheet width is always set to 60 units and all the items are allowed to rotate by increments of 90˚. Main and interaction effects of the five factors on the response are exhibited in <xref ref-type="table" rid="table3">Table 3</xref>.</p><p><xref ref-type="table" rid="table2">Table 2</xref>. Applied range for each factor level.</p><p><img src="2-1040217\3436361b-58d6-4dce-b52c-09bef45103f6.jpg" /></p><p><xref ref-type="table" rid="table3">Table 3</xref>. Main and interaction effects.</p><p><img src="2-1040217\a60f7b23-a121-4015-b0d4-04a258441acc.jpg" /></p><p>The response is the sheet utilization, or the algorithm efficiency. A positive sign associated with an effect value means that the response value increases with increasing the corresponding factor value, and vice versa, and the magnitude of the effect represents its relative weight. Statistical package of Minitab 15 is used for calculations and analysis of results.</p><p>Clearly, many of the calculated effects appear to be not significant enough, which indicates that SwarmNest performance is of a low sensitivity to a problem attributes. The best performance for SwarmNest is obtained with problems of large relative item sizes, low geometrical complexity or irregularity, and high variability between item sizes.</p></sec></sec><sec id="s6"><title>6. Conclusions</title><p>In this research, the common industrial problem “2-D Irregular Strip Packing Problem” is addressed, and a heuristic sequence-based approach is developed for solving it. A Particle Swarm Optimization algorithm (PSO) is applied during the optimization phase of the approach, where it is the first time a PSO algorithm is incorporated in solving this problem. The introduced solution approach is given the name “SwarmNest”.</p><p>Using 31 benchmark data sets, the best solutions of SwarmNest are compared with the best published results for seven different recent publications. Competitive results were obtained and the best solutions of SwarmNest are found to be better than, or at least equal to, the best known solutions for 10 out of the 31 benchmark data sets.</p><p>Furthermore, the performance of SwarmNest is characterized through a Statistical Design of Experiments that incorporates a specially designed random problem generator. The results showed that the best performance for SwarmNest is obtained at large item sizes (with respect to the sheet), low geometrical complexity, and high variability between item sizes.</p></sec><sec id="s7"><title>REFERENCES</title></sec></body><back><ref-list><title>References</title><ref id="scirp.29233-ref1"><label>1</label><mixed-citation publication-type="other" xlink:type="simple">H. Dyckhoff, “A Typology of Cutting and Packing Problems,” European Journal of Operational Research, Vol. 44, No. 2, 1990, pp. 145-159.  
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